Gears 5 Beta PC Performance Report and Benchmarks

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We’ve been gifted an undistilled shot of pure testosterone over the weekend with the arrival of the Gears 5 technical test. It’s gun chainsaws, guts, and, sorry, No Smoking, Please. The Gears 5 beta test has been open to Xbox Game Pass subscribers and those who pre-ordered the game, providing an opportunity to go hands-on with the multiplayer portion of the sci-fi third-person shooter.

Handily, the Gears 5 Tech Test also comes with the official benchmarking tool. Having messed around with this extensively, and gotten my derrière kicked in the online, I can confirm the benchmark is pretty much analogous to in-game performance, give or take. With all that mind, we’ve been busy testing Gears of War 5’s PC performance in this beta test. The one caveat being, of course, that plenty could change between now and Gears 5’s September 10th release date.

Gears 5 Graphics Settings 

Gears 5 has an immense range of graphics options as we’ve already covered here. Just about every graphics setting under the sun is included (aside from any juicy ray tracing) such as unlocked frame rates, shadow, detail, texture, environment, and post-process settings, right on down to the ability to fine-tune motion blur intensity or the spawn rate of particles.

Every Gears of War 5 PC Graphics Setting

Gears 5 System Requirements

Gears 5 Minimum System Requirements

OS: Windows 10 May 2019 Update CPU: Intel i3 Skylake or AMD FX-6000 Series RAM: 6GB System Memory GPU RAM: 2GB Video Memory Nvidia GPU: Geforce GTX 760 or GTX 1050 AMD GPU: Radeon R9 280 or Radeon RX 560 DX: DirectX 12

Gears 5 Recommended System Requirements 

OS: Windows 10 May 2019 Update CPU: Intel i5 Skylake or AMD Ryzen 3 RAM: 8GB System Memory GPU RAM: 4GB Video Memory Nvidia GPU: GeForce GTX 970 or GTX 1660 Ti AMD GPU: Radeon RX 570 or Radeon RX 5700 DX: DirectX 12

Gears 5 Ultra System Requirements

OS: Windows 10 May 2019 Update CPU: Intel i7 Skylake or AMD Ryzen 7 RAM: 16GB System Memory GPU RAM: 8GB Video Memory Nvidia GPU: GeForce RTX 2080 AMD GPU: Radeon RX Radeon VII DX: DirectX 12

 

Gears 5 Tech Test Benchmarks

Gears 5 comes with a frankly immense benchmarking tool. This tracks average frame rates, frame times, average minimum frame rates (percentiles), CPU render time, VRAM usage, memory usage, texture pool usage, and even provides a nice breakdown of whether you’re CPU or GPU-bound. It’s awesome and basically gives you all you need to suss out where the performance snags are coming from.

Here’s a little peek at what the results readouts look like:

 

Gears 5 benchmarks and frames per second analysis performed on GeForce RTX 2060 6GB | Intel i7-5820K @4.2GHz | 16GB DDR4

For our Gears 5 Tech Test benchmarks, we used this official in-game benchmarking tool. We ran the test at three different resolutions (1080p, 1440p, 4K) and across all four graphics presets. We have then provided both the average frame rate and the average minimum frame rate based on the bottom 5% of frame times.

Gears of War 5 GeForce RTX 2060 6GB Benchmarks @ 1080p

(Click to expand)

 

 

Gears of War 5 GeForce RTX 2060 6GB Benchmarks @ 1440p

Gears of War 5 GeForce RTX 2060 6GB Benchmarks @ 4K

  1080p 1440p 4K
Low 135.3 avg / 93.8 min 125 avg / 87.9 min 70 avg / 57.1 min
Medium 102.5 avg / 75 min 84 avg / 57.5 min 44.7 avg / 38 min
High 96.9 avg / 76.4 min 74 avg / 60.6 min 39.5 avg / 34.2 min
Ultra 85.7 avg / 71.1 min 56.8 avg / 42 min 25.7 avg / 8.4 min

 

Gears 5 benchmarks and frames per second analysis performed on AMD Radeon R7 370 2GB | Intel i7-5820K @4.2GHz | 16GB DDR4

And it’s the same test again, this time with the low-end Radeon R7 370 2GB and focusing on 720p and 1080p screen resolutions. Benchmarks at 1440p are fairly redundant here as the Radeon 370 just isn’t equipped to run Gears 5 at this resolution.

Gears of War 5 AMD Radeon R7 270 2GBBenchmarks @ 720p

Gears of War 5 Radeon R7 2GB Benchmarks @ 1080p

  720p 1080p
Low 79 avg / 60.3 min 49.1 avg / 39.3 avg
Medium 51.1 avg / 41.6 min 31.5 avg / 24.5 min
High 46.1 avg / 36.4 min 29 avg / 23.2 min
Ultra 32.2 avg / 26.1 min 20.7 avg / 15.8 min

 

From playing the Gears 5 technical test, you’d have no idea it’s a beta in terms of performance. Right now, it feels as if Gears of War 5 is pretty much good to go, although we’ve still got a good few months until Gears 5’s September launch.

Visually, Gears 5 is fairly good but not exactly mind-blowing. There’s some great model detail up close on Ultra, as well as some atmospheric lighting but, for those who played Gears of War 4, it’s definitely a whole lot more of the same for the most part. It does the job, basically, but it does mean the final product isn’t overly demanding. 

System memory usage in Gears 5 rarely ever tips over 5GB from our experience, so the 16GB recommended RAM requirement starts to seem a little ludicrous. Likewise, our VRAM usage on the 6GB RTX 2060 peaked at 5.15 GB, so 6GB VRAM should be plenty.

In our system, VRAM usage looked much like this on Ultra:

1080p – 4.13 GB 1440p – 4.65 GB 4K – 5.15 GB

The GeForce RTX 2060 can hitch a little at 4K resolution and even on 1440p though. It’s not the VRAM that’s at play here though; the GPU is at 100% capacity and is being maxed out at 1440p/Ultra and 4K/Medium and upwards. Squeeze in a mite more optimisation between now and launch though and we can foresee the GeForce RTX 2060 eventually hitting 60fps @ 1440p Ultra.

 The GeForce RTX 2060 begins to get a bit battered around at ultra-HD, however, and we’d have to hand this over to the RTX 2070 Supers of this world and above. Still, an RTX 2060 was never designed as a 4K graphics card. Anyone with this GPU and a 1080p or 1440p monitor can be assured of some pretty great performance once launch day rolls around.

More benchmarks to follow….

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